“Fortnite shows no signs of slowing” continues to be a tried, if tired, and true introduction to news pieces on the game, and today is no exception. Epic Games has revealed that the game has reached 8.3 million concurrent worldwide users in conjunction with its release in South Korea this past week.
Month: May 2018

Tencent undergoes marketing budget cuts
With no end in sight to China’s game approval freeze, Tencent continues to struggle against growing profit drops. To weather the storm, now it seems the Chinese gaming giant will undergo budget cuts to games that haven’t made it through the licensing process.

Castle Clash charges past worldwide revenue of over $550 million
IGG’s 2013 strategy title Castle Clash has reached over $550 million revenue worldwide across Android and iOS. That’s thanks to a report by Sensor Tower, which reveals that Castle Clash experienced a four per cent growth year-over-year during this year’s third quarter.

BlizzCon 2018: Things to look forward to in Starcraft II
A lot of the attention surrounding this year’s BlizzCon was naturally focused on major announcements such as Diablo Immortal and Hearthstone’s Rastakhan’s Rumble expansion. However, a little time was set aside for StarCraft II as well, specifically during the ‘StarCraft II: What’s Next’ panel.

Square Enix posts $33m loss in half-year result
Square Enix has reported a massive $33 million loss for the period ending September 30th. The substantial drop appears to stem from a restructuring effort at new studio Luminous Productions, which seems to have shifted focus to develop large, high-budget triple-A games.